AI Insights · Timothy · April 2024
Top 5 Third Person Games on Android in Oceania Q1 2024
Discover the performance of the top 5 third person games on the Android platform in Oceania during Q1 2024, featuring trends in downloads, revenue, and active users.
During the first quarter of 2024, the top five third person games on the Android platform in Oceania showed varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, highlights the trends for each game.
Last War:Survival Game by First Fun experienced a significant increase in weekly revenue, starting at around $40K in early January and peaking at approximately $136K by the end of March. Weekly downloads saw a downward trend, beginning with 14.8K at the start of January and dropping to about 5.3K by the end of the quarter. Active users also showed a decline, from 24K in the first week of January to 19.6K in the last week of March.
PUBG MOBILE from Level Infinite maintained a relatively steady revenue throughout the quarter, with a notable peak in the last week of March at around $62.9K. Weekly downloads decreased from 3.6K in the first week of January to roughly 2K by the end of March. The game’s active user count remained fairly stable, hovering around 28K to 30K throughout the quarter.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. saw fluctuating weekly revenue, starting at $29.5K in early January, peaking at approximately $60.5K by late January, and then experiencing a decline to $20.9K by the end of March. Weekly downloads remained low but consistent, ranging from 1.1K to 1.7K. The active user base showed a slight decline, from 32.2K in early January to about 28.2K by the end of March.
DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. displayed a downward trend in weekly revenue, starting at $61.9K in the first week of January and ending at approximately $20.7K by the last week of March. Weekly downloads were relatively low, hovering around 700 to 1.5K throughout the quarter. The active user count remained stable, ranging between 13.5K to 16.2K.
Star Wars™: Galaxy of Heroes by Electronic Arts showed a steady revenue trend, starting at $25.6K in early January and ending at around $24.3K by late March. Weekly downloads were consistent but low, ranging from 600 to 1K. The game’s active user base fluctuated slightly, with numbers between 13.8K and 18.4K.
For more detailed insights into these trends, visit Sensor Tower.